Tournament

TXBB Modern Warfare II Tournament

Finalized
Tournament Banner
GameCall of Duty: Modern Warfare II
Entry FeeInvite
Region
Format
DateSat, Sep 30, 2023 6:00PM GMT+1
About

Team Passes will be sold via the Market Place. Each player will need to register for an account on Matcherino to be added to your team.

Included with the Regular Team Pass:

  • 3 Day MWII Player Event Pass for all 4 players

Included with the VIP Team Pass:

  • 3 Day VIP MWII Player Event Pass for all 4 players
  • Exclusive Battle Bowl Jersey for Each Player


A competitor pass is required if a player would like to register for additional non shooter tournaments or a Valorant Team Pass for the Valorant Tournament. Please contact us for a coupon code providing a $25 discount towards this pass.


Team Pass purchase contributes $65 per player to the Prize Pool and a $10 Per Player Donation to the Red Cross.

We will collect your team information and add you to the tournament.

Tournament will run Double Elimination Best of 3 to the Top 8 then Best of 5 to Finals which will be Best of 7.


We will host 3 Free Seeding events on eSportsAgent.gg with $500 Prize Pools


The First event is July 15th and registration is open: https://esportsagent.gg/tournament/13161544/overview

The Second event is August 25th and registration is open: https://esportsagent.gg/tournament/13316433

The Third event is September 16th and registration is open: https://esportsagent.gg/tournament/13350150

We have reserved 8 team passes for the Top 8 Seeds to ensure they are able to purchase their Team Passes


Discounted Hotel Rooms now available with our Partner Midland Double Tree by Hilton!


Team Pass Prices:


Non VIP:


Early Bird - Aug 15 - $300

Registration - Sep 15 - $350

Last Minute - Sep 22 - $400


VIP:


Early Bird - Aug 15 - $700

Registration - Aug 31 - $750



Payouts:

31 teams or less will be Top 4 Payout

32 - 63 teams will be a Top 6 payout

64 teams will be a Top 8 payout

Contribution goal of $23,500 to increase the payout to Top 16


Prize % Breakdowns:

Top 4 Payout

  1. $1,500 or 50% whichever is greater
  2. $750 or 25% whichever is greater
  3. $450 or 15% whichever is greater
  4. $300 or 10% whichever is greater

Top 6 Payout

  1. 50%
  2. 20%
  3. 14%
  4. 8%
  5. 4%
  6. 4%

Top 8 Payout

  1. 50%
  2. 20%
  3. 11.25%
  4. 7.5%
  5. 3.75%
  6. 3.75%
  7. 1.875%
  8. 1.875%

Read more
Rules

Tournament Settings will follow in game CDL Settings

Maps & Modes List

Teams will provide their map picks and bans to a referee. The higher seeded Team will decide whether to be Team A or Team B in the process.

Search & Destroy

  • Al Bagra Fortress
  • Breenbergh Hotel
  • El Asilo
  • Embassy
  • Mercado Las Almas

Hardpoint

  • Al Bagra Fortress
  • Breenbergh Hotel
  • Embassy
  • Mercado Las Almas
  • Zarqwa Hydroelectric

Control

  • Breenbergh Hotel
  • El Asilo
  • Himmelmatt Expo

Game Settings

Search & Destroy Settings

Game

  • Round Time Limit: 1 M : 30 S
  • Round Win Limit: 6 Rounds
  • Win by Two Rule: Off
  • Win by Two Max Rounds: 8 Rounds
  • Round Switch: Every Round
  • Match Start Time: 30 Seconds
  • Round Start Time: 10 Seconds
  • Skip Infil: On
  • Practice Round: Off
  • Input Swap Allowed: Off
  • Codcaster: On
  • Allow Callout Pings: On

Advanced

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Off
  • Silent Plant: On
  • Reset Plant/Defuse Progress: On
  • Manual Drop Carry Object: On

Player

  • Number of Lives: 1 Life
  • Max Health: 100 (Normal)
  • Health Regeneration: Normal
  • Third Person View: Off
  • Tactical Sprint: On
  • Weapon Mounting: Off
  • Allow Revives: Off
  • Downed Health: 40 Points
  • Downed Revived Health: Half (50)
  • Downed Bleedout Timer: Unlimited
  • Downed Revived Time: 2 Seconds
  • Downed Give Up Time: 1 Second
  • Team Revive Timeout: Unlimited
  • Team Revive Time: 5 Seconds
  • Team Revive Health: 30 (Hardcore)
  • Show Enemy Death Location: Off

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Off
  • Killcam: Off
  • Final Killcam: Final Kill
  • Enable Minimap: Yes
  • Radar Always On: Off
  • Weapon Pings on Minimap: UAV Only
  • Weapon Pings on Compass: On
  • Enemy on Compass: Off
  • Respawn Delay: None
  • Wave Spawn Delay: None
  • Suicide Spawn Delay: None
  • Force Respawn: On
  • Team Assignment: On
  • Friendly Fire: On
  • Team Kill Punish Limit: Off

Gameplay

  • Force Same Loadouts: Off
  • Care Package Drop Time: Off
  • Spawn Camera: Off
  • Tier 1 Mode: Off
  • Spawn Ammo Mags: Normal
  • Headshots Only: Off
  • Health Steal: Off
  • Allow Field Upgrades :On
  • Field Upgrade Charge Rate: Normal
  • Field Upgrade Score Modifier: Normal
  • Perks: On
  • Killstreaks: On
  • Round Retain Streaks: On
  • Retain Streaks on Death: On
  • Killstreak Delay: 10 Seconds
  • Persistent Streak Progress: Off
  • Wrap Killstreaks: Off
  • Killstreak Lottery: Off
  • Equipment Delay: Off
  • Equipment Protection: 5 Seconds
  • Battle Chatter: Off
  • Announcer Dialog: On
  • Dynamic Map Elements: On

Hardpoint Settings

Game

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • Match Start Time: 30 Seconds
  • Skip Infil: On
  • Input Swap Allowed: Off
  • Codcaster: On
  • Allow Callout Pings: On

Advanced

  • Points Per Kill: 0 Points
  • Points Per Death: 0 Points
  • Headshot Bonus Points: 0 Points
  • Killstreak Kill Bonus Points: 0 Points
  • Time To Capture Zone: Instant
  • Zone Lifetime: 1 Minute
  • Initial Zone Activation Delay: Off
  • Zone Activation Delay: Off
  • Next Zone Reveal Time: 10 Seconds
  • Zone Location Order: Linear
  • Scoring Method: Constant
  • Pause Time On Zone Captured: On
  • Objective Team Spawn Delay: Off

Player

  • Number of Lives: Unlimited
  • Max Health: 100 (Normal)
  • Health Regeneration: Normal
  • Third Person View: Off
  • Tactical Sprint: On
  • Weapon Mounting: Off
  • Allow Revives: Off
  • Downed Health: 40 Points
  • Downed Revived Health: Half (50)
  • Downed Bleedout Timer: Unlimited
  • Downed Revived Time: 2 Seconds
  • Downed Give Up Time: 1 Second
  • Team Revive Timeout: Unlimited
  • Team Revive Time: 5 Seconds
  • Team Revive Health: 30 (Hardcore)
  • Show Enemy Death Location: Off

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Off
  • Killcam: Off
  • Final Killcam: PotG
  • Enable Minimap: Yes
  • Radar Always On: Off
  • Weapon Pings on Minimap: UAV Only
  • Weapon Pings on Compass: On
  • Enemy on Compass:Off Respawn Delay:3.5 Seconds
  • Wave Spawn Delay: None
  • Suicide Spawn Delay: 1 Second
  • Force Respawn: On
  • Team Assignment: On
  • Friendly Fire: On
  • Team Kill Punish Limit: Off

Gameplay

  • Force Same Loadouts: Off
  • Care Package Drop Time: Off
  • Spawn Camera: Off
  • Tier 1 Mode: Off
  • Spawn Ammo Mags: Normal
  • Headshots Only: Off
  • Health Steal: Off
  • Allow Field Upgrades: On
  • Field Upgrade Charge Rate: Normal
  • Field Upgrade Score Modifier: Normal
  • Perks:OnKillstreaks: On
  • Round Retain Streaks: On
  • Retain Streaks on Death: On
  • Killstreak Delay: 10 Seconds
  • Persistent Streak Progress: Off
  • Wrap Killstreaks: Off
  • Killstreak Lottery: Off
  • Equipment Delay: Off
  • Equipment Protection: Off
  • Battle Chatter: Off
  • Announcer Dialog: On
  • Dynamic Map Elements: On

Control

Game

  • Round Time Limit: 1 M : 30 S
  • Round Time Limit: 1 M : 30 S
  • Match Start Time: 30 Seconds
  • Round Start Time: 10 Seconds
  • Skip Infil: On
  • Input Swap Allowed: Off
  • Codcaster: On
  • Allow Callout Pings: On

Advanced

  • Time To Capture Zone: 45 Seconds
  • Extra Time On Capture: 1 Minute
  • Disable Majority Capture Progress: On
  • Maximum Capture Rate Multiplier: x4
  • Suicide Lowers Team Lives: On
  • Number Of Lives: 30 Lives
  • Overtime Defenders: Most Captures
  • Pause Time On Zone Captured: On

Player

  • Number of Lives: Unlimited
  • Max Health: 100 (Normal)
  • Health Regeneration: Normal
  • Third Person View: Off
  • Tactical Sprint: On
  • Weapon Mounting: Off
  • Allow Revives: Off
  • Downed Health: 40 Points
  • Downed Revived Health: Half (50)
  • Downed Bleedout Timer: Unlimited
  • Downed Revived Time: 2 Seconds
  • Downed Give Up Time: 1 Second
  • Team Revive Timeout: Unlimited
  • Team Revive Time: 5 Seconds
  • Team Revive Health: 30 (Hardcore)
  • Show Enemy Death Location: Off

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Off
  • Killcam: Off
  • Final Killcam: PotG
  • Enable Minimap: Yes
  • Radar Always On: Off
  • Weapon Pings on Minimap: UAV Only
  • Weapon Pings on Compass: On
  • Enemy on Compass:Off Respawn Delay:3.5 Seconds
  • Wave Spawn Delay: None
  • Suicide Spawn Delay: 1 Second
  • Force Respawn: On
  • Team Assignment: On
  • Friendly Fire: On
  • Team Kill Punish Limit: Off

Gameplay

  • Force Same Loadouts: Off
  • Care Package Drop Time: Off
  • Spawn Camera: Off
  • Tier 1 Mode: Off
  • Spawn Ammo Mags: Normal
  • Headshots Only: Off
  • Health Steal: Off
  • Allow Field Upgrades: On
  • Field Upgrade Charge Rate: Normal
  • Field Upgrade Score Modifier: Normal
  • Perks:OnKillstreaks: On
  • Round Retain Streaks: On
  • Retain Streaks on Death: On
  • Killstreak Delay: 10 Seconds
  • Persistent Streak Progress: Off
  • Wrap Killstreaks: Off
  • Killstreak Lottery: Off
  • Equipment Delay: Off
  • Equipment Protection: Off
  • Battle Chatter: Off
  • Announcer Dialog: On
  • Dynamic Map Elements: On

Restricted Items

Primary Weapons

Battle Rifles (All)

  • LACHMANN-762
  • SO-14
  • FTAC RECON
  • TAQ-V

Assault Rifles

  • M4
  • Kastov-74U
  • STB 556
  • ISO Hemlock
  • Kastov 762

SMGs

  • Fennec 45

Shotguns (All)

  • LOCKWOOD 300
  • EXPEDITE 12
  • BRYSON 800
  • BRYSON 890

Light Machine Guns (All)

  • SAKIN MG38
  • HCR 56
  • 556 ICARUS
  • RAAL MG
  • RPK
  • RAPP H

Marksman Rifles

  • EBR-14
  • SP-R 208
  • LOCKWOOD MK2
  • LM-S
  • SA-B 50
  • TAQ-M

Melee

  • Riot Shield

Secondary Weapons

Launchers (All)

  • PILA
  • STRELA-P
  • JOKR
  • PRG-7

Handguns

  • P890
  • .50 GS
  • Basilisk
  • X13 Auto

Attachments

Silencers (All)

Lasers (All)

Optic

  • Thermal (All)
  • Night Vision (All)

Ammunition

  • Armor Piercing (All)
  • Frangible (All)
  • Hollowpoint (All)
  • Overpressured (All)
  • Explosive (All)
  • Incendiary (All)
  • Snakeshot (All))

Underbarrels

  • SPW 40MM
  • Corvus Masterkey

Weapon Tuning (All)

Tactical

  • Shock Stick
  • Decoy Grenade
  • Spotter Scope
  • Stim
  • Heartbeat Sensor
  • Snapshot Grenade
  • Tear Gas
  • Smoke Grenade
  • Flash Grenade

MAP VETO PROCESS

Best of 7

Mode Order

Game 1: Hardpoint

Game 2: Search and Destroy

Game 3: Control

Game 4: Hardpoint

Game 5: Search and Destroy

Game 6: Control

Game 7: Search and Destroy

Veto Process

Higher seeded Team must choose to act as Team A or Team B.

  1. For any matches without a higher seeded Team, a coinflip will be used to determine which team will choose to start as Team A or Team B.

Hardpoint

  1. A bans one map from pool
  2. B bans one remaining map from pool
  3. A picks Map 1 of the remaining maps
  4. B picks side on Map 1
  5. B picks Map 4 of the remaining maps
  6. A picks side on Map 4

Search and Destroy

  1. B bans one map from pool
  2. A bans one remaining map from pool
  3. B picks Map 2 of the remaining maps
  4. A chooses side on Map 2
  5. A picks Map 5 of the remaining maps
  6. B chooses side on Map 5
  7. Remaining map is played for Map 7
  8. A picks side on Map 7

Control

  1. A bans one map
  2. B picks Map 3 of the remaining maps
  3. A chooses side on Map 3
  4. Remaining map is played for Map 6
  5. A chooses side on Map 6

Best of 5

Mode Order

Game 1: Hardpoint

Game 2: Search and Destroy

Game 3: Control

Game 4: Hardpoint

Game 5: Search and Destroy

Veto Process

Higher seeded Team must choose to act as Team A or Team B.

  1. For any matches without a higher seeded Team, a coinflip will be used to determine which team will choose to start as Team A or Team B.

Hardpoint

  1. A bans one map from pool
  2. B bans one remaining map from pool
  3. A picks Map 1 of the remaining maps
  4. B picks side on Map 1
  5. B picks Map 4 of the remaining maps
  6. A picks side on Map 4

Search and Destroy

  1. B bans one map from pool
  2. A bans one remaining map from pool
  3. B picks Map 2 of the remaining maps
  4. A chooses side on Map 2
  5. A picks Map 5 of the remaining maps
  6. B chooses side on Map 5

Control

  1. A bans one map
  2. B picks Map 3 of the remaining maps
  3. A chooses side on Map 3

Higher seeded Team must choose to act as Team A or Team B.

  1. Team A gets first choice of which game they would like to host
  2. Team B gets second choice of which game they would like to host
  3. Team A gets third choice of which game they would like to host
  4. Team B hosts the remaining two games

Hardpoint

  1. A bans one map from pool
  2. B bans one remaining map from pool
  3. A picks Map 1 of the remaining maps
  4. For LAN Only:
  5. B picks side on Map 1
  6. B picks Map 4 of the remaining maps
  7. For LAN Only:
  8. A picks side on Map 4

Search and Destroy

  1. B bans one map from pool
  2. A bans one remaining map from pool
  3. B picks Map 2 of the remaining maps
  4. For LAN Only:
  5. A chooses side on Map 2
  6. A picks Map 5 of the remaining maps
  7. For LAN Only:
  8. B chooses side on Map 5

Control

  1. A bans one map
  2. B picks Map 3 of the remaining maps
  3. For LAN Only:
  4. A chooses side on Map 3

Best of 3

Mode Order

Game 1: Hardpoint

Game 2: Search and Destroy

Game 3: Control

Higher seeded Team must choose to act as Team A or Team B.

  1. Team A gets first choice of which game they would like to host
  2. Team B hosts the remaining two games
  3. Side choice will go to whichever team is not currently hosting the game

Hardpoint

  1. A bans one map from pool
  2. B bans one remaining map from pool
  3. A picks Map 1 of the remaining maps
  4. B picks side on Map 1

Search and Destroy

  1. B bans one map from pool
  2. A bans one remaining map from pool
  3. B picks Map 2 of the remaining maps
  4. A chooses side on Map 2

Control

  1. A bans one map
  2. B picks Map 3 of the remaining maps
  3. A chooses side on Map 3

Admin Communication

  1. When players are at their station, an admin will inform players a 10 minute timer to complete vetoes has begun.
  2. The match will proceed when the vetoes are complete.
  3. If the vetoes are not complete within the 10 minute timer, both teams will receive a stall penalty.
  4. Admins reserve the right to exempt a team from a stall penalty.
  5. Stall Penalty
  6. 1st penalty: Warning
  7. 2nd penalty: Map 1 loss
  8. 3rd penalty: Match loss

Maps & Modes List

Search & Destroy

  • Al Bagra Fortress
  • Breenbergh Hotel
  • El Asilo
  • Embassy
  • Mercado Las Almas

Hardpoint

  • Al Bagra Fortress
  • Breenbergh Hotel
  • Embassy
  • Mercado Las Almas
  • Zarqwa Hydroelectric

Control

  • Breenbergh Hotel
  • El Asilo
  • Himmelmatt Expo


Read more

Participants

No participants yet

Prize Pool
$3,000.00Current Total
Stretch Goals1/6 Reached

Urgent Fury will guarantee a minimum prize pool of $3000

Once we reach $8,320 we will increase the payout from the Top 4 to Top 6

We will increase the payout from Top 6 to Top 8

If the Prize Pool reaches full funding from Sponsors and Entries we will increase to a Top 16 Payout

Teams (1)
$1,500.00
Teams (1)
$750.00
Teams (1)
$450.00
Teams (1)
$300.00